Thousand Arrows
ground- Move Power
- dex, wis
- Move Time
- 1 action
- PP
- 5
- Duration
- instataneouus
- Range
- 100ft
You summon forth a volley of green arrows to pierce creatures in range. All creatures in a 30 ft radius, centered on a point within range, must make a DEX save against your Move DC, taking 2d8 + MOVE ground damage on a hit, or half as much on a save. Flying-type creatures or ones with Levitate, Magnet Rise, or similar ability CAN be hit by this move. Any creature that fails the saving throw falls to the ground and is now grounded. Grounded creatures are susceptible to to ground-type moves until they raise up, regardless of their type or ability.
At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
- Contest
- beauty
- Appeal
- 2
- Jam
- 1
- Effect
- Badly startles Pokémon that used a move of the same type.