Vice Grip
normal- Move Power
- str
- Move Time
- 1 action
- PP
- 15
- Duration
- instantaneous
- Range
- melee
You crush a creature with a forceful, gripping attack. Make a melee attack, doing 1d8 + MOVE normal damage on a hit, grappling the target. On each successive turn, if the creature is still grappled, you may use this move again (as an action) and automatically hit. A creature may attempt to excape the grapple at the beginning of its turns with a STR save against your Move DC.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
- Contest
- tough
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.