Volt Switch

electric
Move Power
dex
Move Time
1 action
PP
3
Duration
instantaneous
Range
melee

You lash out with a quick, electric strike before you make a getaway. Make a melee attack, dealing 1d12 + MOVE electric damage on a hit. After this move is activated, a trainer must switch out the user as a free action.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Contest
cool
Appeal
4
Jam
0
Effect
Makes the audience quickly grow bored when an appeal move has little effect.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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