Waterfall
water- Move Power
- str, con
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 80ft
You create an intense waterfall that crashes down on creatures in a 10 foot radius, centered on a point within range. Creatures in the area must make a STR save against your Move DC or take 2d6 + MOVE water damage and fall prone on a fail, or half as much on a save.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
- Contest
- tough
- Appeal
- 4
- Jam
- 0
- Effect
- Quite an appealing move.