Weather Ball

normal
Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
30ft

You send a powerful ball of energy that changes type based on the surrounding weather, dealing 1d8 + MOVE damage of that type.

WeatherType
Harsh SunlightFire
RainWater
SandstormRock
Hail or SnowIce
Foggy or CloudyNormal

At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.

Contest
beauty
Appeal
3
Jam
0
Effect
An appealing move that can be used repeatedly without boring the audience.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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