Withdraw

water
Move Power
none
Move Time
1 reaction
PP
3
Duration
instantaneous
Range
self

When subject to a melee or ranged attack, you can spend your reaction to increase your AC by +2 if it would cause the attack to miss.

At Higher Levels: Increase your AC by +3 at level 10 and above.

Contest
cute
Appeal
2
Jam
0
Effect
Prevents the user from being startled one time this turn.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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