Zing Zap
electric- Move Power
- dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 30ft
A strong electric blast crashes down on two unique targets in range, giving them an electric shock. Make two ranged attacks, dealing 1d10 + MOVE electric damage on a hit. If the natural attack roll is 18 or higher, the target flinches.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.