Hitmontop
fighting- Number
- #237
- Size
- medium
- SR
- 6
- Egg Group
- human-like
- Min Level
- 5
- Gender
- 0 F : 1 M
The Handstand Pokémon. Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
- Armor Class
- 16
- Hit Points
- 45 (d10)
- Speed
- 30ft. walking
- str
- 15 (+2)
- dex
- 15 (+2)
- con
- 12 (+1)
- int
- 6 (-2)
- wis
- 12 (+1)
- cha
- 10 (+0)
- Proficiencies
- acrobatics, intimidation
- Saving Throws
- dex
- Vulnerabilities
- flying, psychic, fairy
- Resistances
- rock, bug, dark
- Immunities
- none
Intimidate: Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Technician: For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.
Steadfast: Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.
Evolution: 2 / 2
- Starting
- ...
- Level 6
- ...
- Level 10
- ...
- Level 14
- ...
- Level 18
- ...
- TM
- ...