Houndoom
dark fire- Number
- #229
- Size
- medium
- SR
- 8
- Egg Group
- field
- Min Level
- 5
- Gender
- 1 F : 1 M
The Dark Pokémon. They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.
- Armor Class
- 17
- Hit Points
- 45 (d10)
- Speed
- 35ft. walking
- Senses
- darkvision 60ft.
- str
- 15 (+2)
- dex
- 17 (+3)
- con
- 12 (+1)
- int
- 6 (-2)
- wis
- 12 (+1)
- cha
- 10 (+0)
- Proficiencies
- stealth, athletics
- Saving Throws
- dex
- Vulnerabilities
- fighting, ground, rock, water
- Resistances
- ghost, steel, fire, grass, ice, dark
- Immunities
- psychic
Early Bird: This Pokémon has advantage on rolls to wake from sleep.
Flash Fire: This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.
Unnerve: Opponents in combat with this Pokémon cannot eat held berries.
Evolution: 2 / 2
- Starting
- ...
- Level 6
- ...
- Level 10
- ...
- Level 14
- ...
- Level 18
- ...
- TM
- ...