Magneton
electric steel- Number
- #082
- Size
- small
- SR
- 8
- Egg Group
- gender unknown
- Min Level
- 5
- Gender
- genderless
The Magnet Pokémon. Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.
- Armor Class
- 16
- Hit Points
- 55 (d10)
- Speed
- 30ft. hover
- str
- 13 (+1)
- dex
- 15 (+2)
- con
- 17 (+3)
- int
- 8 (-1)
- wis
- 12 (+1)
- cha
- 8 (-1)
- Proficiencies
- insight, acrobatics
- Saving Throws
- con
- Vulnerabilities
- fighting, ground, fire
- Resistances
- normal, flying, rock, bug, steel, grass, electric, psychic, ice, dragon, fairy
- Immunities
- poison
Magnet Pull: Steel opponents in battle with this Pokémon may not switch out or flee.
Sturdy: When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 of 4, halve the damage dealt.
Analytic: After this Pokémon misses an attack, its next attack is done at advantage.
Evolution: 2 / 3
- Starting
- ...
- Level 6
- ...
- Level 10
- ...
- Level 14
- ...
- Level 18
- ...
- TM
- ...