Necrozma
psychic- Number
- #800
- Size
- large
- SR
- 15
- Egg Group
- undiscovered
- Min Level
- 20
- Gender
- genderless
The Prism Pokémon. It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
- Armor Class
- 18
- Hit Points
- 486 (d20)
- Speed
- 50ft. walking
- 50ft. flying
- Senses
- darkvision 80ft.
- truesight 20ft.
- str
- 20 (+5)
- dex
- 18 (+4)
- con
- 18 (+4)
- int
- 12 (+1)
- wis
- 20 (+5)
- cha
- 18 (+4)
- Proficiencies
- insight, arcana, deception, intimidation
- Saving Throws
- str, dex, wis
- Vulnerabilities
- bug, ghost, dark
- Resistances
- fighting, psychic
- Immunities
- none
Prism Armor: When this Pokémon is subject to damage in its vulnerabilities list, roll the damage dice twice and use the lower result for the damage calculation.
Form Change (Necrozma): Necrozma can fuse with a willing Solgaleo, at will, with the help of the N-Solarizer, or Lunala with the help of the N-Lunarizer. The fusion will result in a Dusk Mane Necrozma (if fused with Solgaleo) or Dawn Wings Necrozma (if fused with Lunala) with the same current HP.
- Starting
- ...
- TM
- ...