43 - Flame Charge
fire- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You cloak yourself with flame and lash out at a creature. Make a melee attack, dealing 1d8 + MOVE fire damage on a hit. With each successful hit from this move, increase your movement speed by 5 until you are incapacitated, are switched out, or the combat ends. (Maximum of +30 to movement speed)
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
Can teach this to:
- Charmander
- Charmeleon
- Charizard
- Vulpix
- Ninetales
- Growlithe
- Arcanine
- Ponyta
- Rapidash
- Magmar
- Flareon
- Moltres
- Mew
- Cyndaquil
- Quilava
- Typhlosion
- Slugma
- Magcargo
- Houndour
- Houndoom
- Magby
- Entei
- Ho-oh
- Torchic
- Combusken
- Blaziken
- Numel
- Camerupt
- Torkoal
- Chimchar
- Monferno
- Infernape
- Magmortar
- Heatran
- Victini
- Tepig
- Pignite
- Emboar
- Pansear
- Simisear
- Blitzle
- Zebstrika
- Darumaka
- Darmanitan
- Litwick
- Lampent
- Chandelure
- Larvesta
- Volcarona
- Reshiram
- Genesect
- Fennekin
- Braixen
- Delphox
- Fletchling
- Fletchinder
- Talonflame
- Litleo
- Pyroar
- Pumpkaboo
- Gourgeist
- Volcanion
- Alolan Raticate
- Alolan Dugtrio
- Alolan Marowak
- Litten
- Torracat
- Incineroar
- Pikipek
- Trumbeak
- Toucannon
- Salandit
- Salazzle
- Type: Null
- Silvally
- Turtonator
- Solgaleo
- Celesteela
- Blacephalon
- Galarian Ponyta
- Galarian Rapidash
- Galarian Darmanitan