5 - Roar

normal
Move Power
str, cha
Move Time
1 action
PP
10
Duration
instantaneous
Range
self (15ft radius)

You release an intimidating roar at all opponents within 15 feet of you. Opponents that can hear you must make a WIS save against your Move DC. On a fail, the creature is frightened and is forced to immediately move up to its speed in a straight line away from you, or until met with an impeding force (does not provoke attacks of opportunity). A creature frightened in this way must make a WIS save against your Move DC at the end of each of its turns to remove the effect.

Can teach this to:

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