60 - Quash
dark- Move Power
- str, wis
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You send dark energy at a creature in range, reducing their will to fight. The target must make a WIS save against your Move DC. On a failure, it must move to the bottom of the initiative order for this round only. Targets that have already taken their turn in this round are unaffected.
Can teach this to:
- Nidoqueen
- Nidoking
- Kingler
- Mew
- Murkrow
- Slowking
- Kingdra
- Raikou
- Entei
- Suicune
- Slaking
- Sableye
- Piplup
- Prinplup
- Empoleon
- Vespiquen
- Honchkrow
- Spiritomb
- Arceus
- Pangoro
- Hoopa Confined
- Hoopa Unbound
- Alolan Rattata
- Alolan Raticate
- Alolan Meowth
- Alolan Persian
- Alolan Grimer
- Alolan Muk
- Incineroar
- Oricorio Baile Style
- Oricorio Pom-Pom Style
- Oricorio Pa'u Style
- Oricorio Sensu Style
- Oranguru
- Pyukumuku
- Komala
- Blacephalon
- Galarian Slowking