60 - Quash

dark
Move Power
str, wis
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You send dark energy at a creature in range, reducing their will to fight. The target must make a WIS save against your Move DC. On a failure, it must move to the bottom of the initiative order for this round only. Targets that have already taken their turn in this round are unaffected.

Can teach this to:

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