67 - Smart Strike
steel- Move Power
- str, int
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- melee
You pinpoint the perfect place to strike a creature with a horn as strong as steel. This move is guaranteed to hit for 1d6 + MOVE steel damage, unless during the invulnerable stage of Fly, Dig, Bounce, Dive, etc. moves.
At Higher Levels: The damage dice roll for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.
Can teach this to:
- Nidoran ♂
- Nidorino
- Nidoking
- Rapidash
- Seel
- Dewgong
- Cloyster
- Rhyhorn
- Rhydon
- Goldeen
- Seaking
- Tauros
- Lapras
- Mew
- Ariados
- Togetic
- Aggron
- Rhyperior
- Samurott
- Excadrill
- Scolipede
- Escavalier
- Bouffalant
- Thundurus
- Tapu Bulu
- Tapu Fini
- Celesteela
- Kartana
- Necrozma
- Dusk Mane Necrozma
- Dawn Wings Necrozma
- Ultra Necrozma
- Naganadel
- Drednaw
- Falinks
- Droideon