72 - Volt Switch
electric- Move Power
- dex
- Move Time
- 1 action
- PP
- 3
- Duration
- instantaneous
- Range
- melee
You lash out with a quick, electric strike before you make a getaway. Make a melee attack, dealing 1d12 + MOVE electric damage on a hit. After this move is activated, a trainer must switch out the user as a free action.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.
Can teach this to:
- Pikachu
- Raichu
- Magnemite
- Magneton
- Voltorb
- Electrode
- Electabuzz
- Jolteon
- Zapdos
- Mew
- Chinchou
- Lanturn
- Pichu
- Flaaffy
- Ampharos
- Forretress
- Elekid
- Raikou
- Nosepass
- Electrike
- Manectric
- Plusle
- Minun
- Shinx
- Luxio
- Luxray
- Pachirisu
- Magnezone
- Electivire
- Probopass
- Rotom
- Rotom Heat
- Rotom Wash
- Rotom Frost
- Rotom Fan
- Rotom Mow
- Blitzle
- Zebstrika
- Emolga
- Joltik
- Galvantula
- Klink
- Klang
- Klinklang
- Eelektrik
- Eelektross
- Cobalion
- Thundurus
- Zekrom
- Helioptile
- Heliolisk
- Dedenne
- Alolan Geodude
- Alolan Graveler
- Alolan Golem
- Grubbin
- Charjabug
- Vikavolt
- Togedemaru
- Tapu Koko
- Xurkitree
- Magearna
- Zeraora
- Yamper
- Boltund
- Toxtricity (Amped)
- Toxtricity (Low Key)
- Droideon