95 - Snarl
dark- Move Power
- wis, cha
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You release a harsh growl at a creature, damaging their willpower. Force a creature to make a WIS save against your Move DC. On a failure, the target takes 1d8 + MOVE dark damage. If you are the target of its next attack, the attack is rolled at disadvantage.
At Higher Levels: The damage dice roll for this move changes to 2d6 at level 5, 4d4 at level 10, and 3d10 at level 17.
Can teach this to:
- Growlithe
- Arcanine
- Mew
- Umbreon
- Murkrow
- Snubbull
- Granbull
- Sneasel
- Houndour
- Houndoom
- Raikou
- Entei
- Suicune
- Larvitar
- Pupitar
- Tyranitar
- Poochyena
- Mightyena
- Nuzleaf
- Shiftry
- Sableye
- Electrike
- Manectric
- Carvanha
- Sharpedo
- Crawdaunt
- Absol
- Shinx
- Luxio
- Luxray
- Honchkrow
- Stunky
- Skuntank
- Spiritomb
- Drapion
- Weavile
- Darkrai
- Arceus
- Lillipup
- Herdier
- Stoutland
- Purrloin
- Liepard
- Sandile
- Krokorok
- Krookodile
- Scraggy
- Scrafty
- Zorua
- Zoroark
- Druddigon
- Pawniard
- Bisharp
- Vullaby
- Mandibuzz
- Litleo
- Pyroar
- Pangoro
- Furfrou
- Yveltal
- Alolan Rattata
- Alolan Raticate
- Alolan Persian
- Alolan Grimer
- Alolan Muk
- Incineroar
- Rockruff
- Lycanroc Midday Form
- Lycanroc Midnight Form
- Lycanroc Dusk Form
- Golisopod
- Silvally
- Drampa
- Tapu Bulu
- Solgaleo
- Guzzlord
- Naganadel
- Zeraora
- Galarian Zigzagoon
- Galarian Linoone
- Nickit
- Thievul
- Yamper
- Boltund
- Toxtricity (Amped)
- Toxtricity (Low Key)
- Obstagoon
- Rookite