96 - Nature Power

normal
Move Power
varies
Move Time
1 action
PP
10
Duration
varies
Range
varies

You call upon the powers of nature nearby and activate a move based on the terrain. The DM gets final say on what move you activate, but here are example terrain types:

TerrainMove
Cities, Roads, BuildingsSwift
Sandy areasEarthquake
Volcanos, Lava areasFire Blast
Caves, Dark areasShadow Ball
Rocky terrain, MountainsRock Slide
Fields, PlainsStun Spore
Forests, Tall grasslandsRazor Leaf
Ponds, SwampsBubble Beam
At seaSurf
UnderwaterHydro Pump
SnowyBlizzard

Can teach this to:

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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