13 - Ice Beam

ice
Move Power
str, dex
Move Time
1 action
PP
5
Duration
instantaneous
Range
self (80ft line)

You create a 80 foot line of freezing ice, 5 feet wide. Any creature caught in the line must succeed on a DEX save against your Move DC or take 2d8 + MOVE ice damage on a failure, or half as much on a success. Creatures that fail this save by 5 or more become frozen.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Can teach this to:

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