91 - Flash Cannon
steel- Move Power
- str, dex
- Move Time
- 1 action
- PP
- 5
- Duration
- instantaneous
- Range
- 60ft
You gather energy from the light around you and send a concentrated beam towards a creature in range. Make a ranged attack, dealing 2d6 + MOVE steel damage on a hit. On a natural attack roll of 19 or 20, the next attack against the target is rolled at advantage.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Can teach this to:
- Blastoise
- Magnemite
- Magneton
- Onix
- Horsea
- Seadra
- Staryu
- Starmie
- Mew
- Forretress
- Steelix
- Scizor
- Octillery
- Skarmory
- Kingdra
- Mawile
- Aggron
- Camerupt
- Armaldo
- Metang
- Metagross
- Regice
- Registeel
- Jirachi
- Deoxys
- Empoleon
- Shieldon
- Bastiodon
- Bronzor
- Bronzong
- Lucario
- Magnezone
- Rhyperior
- Probopass
- Dialga
- Heatran
- Arceus
- Roggenrola
- Boldore
- Gigalith
- Sigilyph
- Solosis
- Duosion
- Reuniclus
- Vanillite
- Vanillish
- Vanilluxe
- Ferroseed
- Ferrothorn
- Klink
- Klang
- Klinklang
- Eelektrik
- Eelektross
- Cryogonal
- Druddigon
- Golurk
- Durant
- Hydreigon
- Cobalion
- Thundurus
- Zekrom
- Kyurem
- White Kyurem
- Black Kyurem
- Genesect
- Honedge
- Doublade
- Aegislash
- Spritzee
- Aromatisse
- Clauncher
- Clawitzer
- Amaura
- Aurorus
- Klefki
- Bergmite
- Avalugg
- Xerneas
- Volcanion
- Alolan Diglett
- Toucannon
- Vikavolt
- Silvally
- Turtonator
- Dhelmise
- Solgaleo
- Celesteela
- Necrozma
- Dusk Mane Necrozma
- Dawn Wings Necrozma
- Ultra Necrozma
- Magearna
- Stakataka
- Meltan
- Melmetal
- Galarian Meowth
- Galarian Stunfisk
- Corviknight
- Perrserker
- Droideon
- Drakeon