94 - Surf

water
Move Power
str, dex
Move Time
1 action
PP
10
Duration
instantaneous
Range
self (30ft cone)

You summon a fast-moving wave in front of you that crashes down on creatures in a 30 foot cone. Any creature caught in the blast must make a STR saving throw, taking 2d8 + MOVE water damage and falling prone on a failure, or half as much without falling prone on a success.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Can teach this to:

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