1 - Work Up

normal
Move Power
none
Move Time
1 bonus action
PP
3
Duration
1 minute
Range
self

You get your adrenaline pumping and go into a frenzy. While worked up, you add +2 to all attack rolls. Your worked up status ends if you are incapacitated or if you have not attacked a hostile target since your last turn, or taken any damage since then.

Can teach this to:

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