29 - Psychic

psychic
Move Power
int, wis
Move Time
1 action
PP
5
Duration
instantaneous
Range
40ft

You tap into a target’s mind, damaging their will to fight. Make a ranged attack on a creature in range, doing 2d8 + MOVE psychic damage on a hit. If the natural attack roll is 18 or higher, the target becomes confused.

At Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.

Can teach this to:

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