32 - Double Team

normal
Move Power
none
Move Time
1 bonus action
PP
3
Duration
1 minute, concentration
Range
self

You create a duplicate image of yourself, 5 feet beside you. The image mimics you and attempt to fool your opponents into attacking it, instead.

When subject to any move (attack or saving throw / damaging or non-damaging) with an area of effect of 5 feet wide or less, roll a d4. On a result of 3 or 4, the image absorbs the damage and/or effects of the attack and disappears. Creatures with Truesight bypass the effect of this move. If grappled or restrained by a creature while Double Team is active, Double Team has no effect. (Examples that would trigger the roll include Tackle, Thunder Wave, Rock Slide, etc.)

Optional Rules:

When this move is used again before the duplicate is consumed, an additional duplicate is created, up to a maximum of three duplicates.

With two duplicates, the attacker must roll a 5 or 6 on a d6 to hit the target. With three duplicates, the attacker must roll a 7 or 8 on a d8.

Can teach this to:

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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